home *** CD-ROM | disk | FTP | other *** search
- bdupras@bert.eecs.uic.edu (Brian Dupras) wrote:
- >> J Eric Chard (Jeric@cup.portal.com) wrote:
- > > This has always caused me problems.
- > > When I'm trying to get the camera to fly in an approximate circle
- > > around an object, I usually start by making the first and last keyframes
- > > (since they're in the same spot), then the middle one, 180 degrees across
- > > the circle, then the 2 quarter locations.
- >
- > > This results in a rounded square.
- >
- > There's no way to add a NullObject to your scene? Well, *if* you can,
- > add a null, move it to the center of the "circle", parent your camera to
- > it, move the camera out from the "center" until the radius is what you
- > want. Now rotate the Null.
-
- Brian's idea will work well, but unfortunately it's just
- a matter of getting used to keyframing and timing.
-
- One way to follow a path, but not actually "build and apply" it,
- is to first go into modeler. Draw out a even disc in the Y view,
- with at least 20 points... so that it's smooth.
-
- Export that to layout. Place it above the area where you
- will be flyin you camera. Now, turn on "show motion paths" from
- the LightWave Layout options. Begin keyframing, from the top
- view, along the edges of your disc. Keyframed in the right
- places, and you'll see your motion path follow the lines of
- you disc. Make sure though, each key frame is equal in
- distance.
-
- Or, you could just keep the camera still, and move your object.
-
-
- -Dan
-
-
-
-